- Colors: 29 red / 11 yellow / 10 blue
- Level 0 = 15 characters
- Level 1 = 9 characters
- Level 2 = 7 characters
- Level 3 = 11 characters
- Cards with triggers (excluding CX cards) = 18
3x “Aozora Jumping Heart” Dia Kurosawa
[A] CIP, reveal the top card of your deck. If it’s a :Music: character, put it in your hand and discard a card from your hand to the WR
[A] [(1) Put the top card of your deck in your clock] When this goes from stage to WR, you may pay the cost. If so, draw a card.
3x “MY Mai TONIGHT” You Watanabe
[A] CX COMBO When your other ‘”MY Mai TONIGHT” Chika Takami’ attacks, if “Stage with Everyone” is in the climax zone and there are no face-up ‘”MY Mai TONIGHT” You Watanabe’ in the marker zone under that character, you may choose 1 of your ‘”MY Mai TONIGHT” Dia Kurosawa’ and this, and put them face-up under that ‘”MY Mai TONIGHT” Chika Takami’ as markers in any order.
[S] BRAINSTORM [(1) Rest this] Flip over the top 4 cards of your deckand put them in the WR. For each CX card revealed this way, salvage up to 1 character.
4x “Mirai no Bokura wa Shitteru yo” Kanan Matsuura
[C] If there are 2 or less cards in your stock, this gains +1500 Power.
[A] Middle slot runner.
3x “Aim for the Brilliance” Hanamaru Kunikida
[A] [Put this in the WR] When your other :Music: character is placed from stage to the WR, if this is in the back row, you may pay the cost. If so, put that character rested in the slot it was in.
[A] BOND/'”Aozora Jumping Heart” Ruby Kurosawa’ [Put the top card of your deck in your clock]
2x “Tear of the Fallen Angel” Yoshiko Tsushima
[C] You can’t play events or BACKUP from hand.
2x “Aozora Jumping Heart” Chika Takami
[C] If all your Characters are :Music: this becomes a level 1 suicider.
[A] When the Battle Opponent of this becomes Reversed, if ‘”Aozora Jumping Heart” Chika’ is in your Climax Zone, you may choose a Character in your Waiting Room and return it to your hand.
3x Hanamaru Kunikida, Confirming Her Feelings
[A] [Put the top card of your deck in your clock] CIP, you may pay cost. If so, search your deck for up to 1 :Music: character.
4x “Our Brilliance” You Watanabe
[A] CX COMBO On reverse, if “Something I Want to Say” is in your climax zone, look at up to 4 cards from top of your deck, choose up to 1 :Music: character, reveal it, put it in your hand, put the rest in the WR, give one of your characters +2000 power for the turn.
1x “WATER BLUE NEW WORLD” Kanan Matsuura
[A] (Discard 2 cards) Anti-change when you use the BACKUP.
[S] [Counter] BACKUP 2500, Level 2 [(1) Discard this card to the WR]
1x “Today’s Ultimate Ragnarok” Yoshiko Tsushima
[A] CIP play rock-paper-scissors with your opponent until someone wins, and if you lose, all your other characters gain +2000 power for the turn.
[A] Stock anti-change bomb.
1x “Aim for the Brilliance” Ruby Kurosawa
[A] When you use the BACKUP of this, your opponent mills X, where X = # of your :Music: characters.
[S] [Counter] BACKUP 3000, Level 2 [(1) Discard this card to the WR]
4x “MIRAI TICKET” Riko Sakurauchi
[C] Level assist.
[S] [Discard a card to WR] Reveal the top card of your deck, and salvage a level X or lower character. X = the level of the revealed card.
1x “Koi ni Naritai AQUARIUM” Yoshiko Tsushima
[A] CIP bounce up to 1 of you opponent’s characters, and this gains +2000 Power for the turn.
[A] [(1) Discard a card to WR] On attack, you may pay the cost. If so, all your :Music: characters gain +500 power and +1 Soul for the turn.
3x “MIRAI TICKET” Chika Takami
[C] Early play if ‘”MIRAI TICKET” Riko Sakurauchi’ is in your clock.
[A] [(1)] CIP you may pay the cost. If so, put a ‘”MIRAI TICKET” You Watanabe’ from your WR to any slot on stage.
4x “MIRAI TICKET” You Watanabe
[C] All your other ‘”MIRAI TICKET” Chika Takami’ gain +2000 Power.
[A] On attack, reveal the top card of your deck. If it’s a :Music: character, deal X damage to your opponent. X = level of that character.
2x “Aim for the Brilliance” Dia Kurosawa
[A] CIP if you have 4 or more other :Music: characters, you may put the top card of your deck to stock.
[A] CIP heal 1.
1x “Our Brilliance” Riko Sakurauchi
[A] CIP look at up to X cards from the top of your deck, choose up to 1 of them and put it in your hand, and put the rest to WR. X = # of your :Music: or :Animal: characters.
[A] CX COMBO [(2) Discard 2 cards to WR] When this enters the stage via the effect of “Her Own Chosen Path”, you may pay cost. If so, stand this.
[A] On attack, if you have 2 or more other :Music: or :Animal: characters , this gains +2000 Power for the turn.
4x Her Own Chosen Path
4x Something I Want to Say
How long have you been playing the deck?
This build for about a month or so, but I have been playing LSS from around the start of this year, both EN and JP.
What’s your favorite card in the deck and why?
This is kind of a tough question because I don’t really have just one card that is my favorite. I have to say that there are two cards I like the most in this deck: the level 2 Riko and the level 3 You. I like Riko because it gives my lvl 3 cards more power, plus I can rest her, drop a card and reveal the top card of the deck and then I can salvage a card that is the same level or lower. That way, I can set up level 2s and 3s for You so she can burn as much as possible. And You I like because on attack she first burns my opponent for the level of the revealed card, and she also gives +2000 power to my level 3 Chika.
How does the deck work?
At level 0, I try to play my runners which are also oversizes because they get 1.5k power if I have 2 or less stock. With Dia, I can fix my hand and my anti-runners with 3.5k power help me deal with runners and most of the time help me reverse characters.
At level 1, I use my Rikis to get the cards I need and use my level 1 CX combo that has an on reverse Akatsuki effect and also gives one of my characters +2000 power. And as a backup, I also play suiciders.
At level 2, the fun starts. I aim to get the early play condition level 2 Riko in my hand before I reach level 2 so I can clock her and then play my level 3 Chika and for 1 more stock call level 3 You as well. Then I can burn my opponent to deal even more damage.
And with the help of the standby CX, I can put more cards on stage to maintain board presence.
And that’s it … fun.
What kind of decks are a bad/good match-up for this deck?
I don’t really look at that a lot. I try to play my game and adapt as I go. But I do not like to see anti early play cards, or cards that put my cards to memory.
As for good match-up decks, I would say decks that have trouble with reaching enough power to reverse my level 3s – nothing else comes to mind.
(Editor’s note: I’m pretty sure he also doesn’t like playing against the Kurisu brainstorm when I keep milling away his level 3s before he can burn with You.)
Is there anything you still plan to change in the build?
I am thinking of some changes for level 1 but nothing major.
Hope you liked it! Huge thanks to Denis for sharing his build with me, and as always, if you’ve got any questions about the deck, you know where to find me 😛