DECK LIST: Vivid Strike – G/B [WGP Vienna Special Qualifier | 1st Place]

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Quick stats:

  • Colors: 30 green / 16 blue / 4 red
  • Level 0 = 19 characters
  • Level 1 = 8 characters
  • Level 2 = 3 characters / 4 events
  • Level 3 = 8 characters
  • Cards with triggers (excluding CX cards) = 11

Level 0

Everlasting summer of liberating Hurka
3x Fuka, Feeling of Freedom in the Summer
[C] +1000 power during your turn.
[A] CIP: Riki.

Together with the bath Ainharuto & Hurka
4x Einhard & Fuka, Bathing Together
[A] [Discard a card to WR] When you trigger a gold bar, you may pay the cost. If so, return a card in your clock to hand, and clock the top card of your deck.
[S] CX COMBO – BRAINSTORM [(1) Rest this] Flip over the top 4 cards of your deck and put them in the WR. For each “Decision After the Rain” or “Champion Who Goes Down in History” revealed, search your deck for up to 1 :Melee: character, reveal it, put it in your hand, shuffle your deck, give one of your characters +1000 power for the turn.

The basic stance Ainharuto
3x Einhard, Basic Form
[A] [(1) Put this face-down under the character in battle as a marker] When your other character with “Fuka” in its name that has a marker becomes reversed in battle, if this is in the back row, you may pay the cost. If so, rest that character.
[S] [Rest this] Give 1 of your :Melee: characters +1500 power for the turn.

Ainharuto Stratos
1x Einhard Stratos
[C] All your other :Haouryu: characters gain +500 Power.
[C] Your other character in the front row center slot gains hexproof.

Entrusted the promise Vivio
4x Vivio, Promise Passed On
[A] CIP: mill 2. If you mill a CX, you may put the top card of your opponent’s deck in the WR. If so, choose a card in your opponent’s WR and put it on top of their deck.
[A] Free runner.

Everlasting summer of liberating Linnaeus
4x Rinne, Feeling of Freedom in the Summer
[A] CIP: reveal the top card of your deck. If it’s a :Melee: or :Clothes: character, put it in your hand and discard a card to the WR.
[A] [Discard a card to the WR] When this is placed from the stage to the WR, you may pay the cost. If so, put a “Rinne, Forceful Offensive” from your WR rested in any slot on stage.

Level 1

U15 champion Ainharuto
4x Einhard, Under-15 Champion
[A] CIP: this gains +1500 power for the turn.
[A] CX COMBO When the battle opponent of this becomes reversed, if “Champion Who Goes Down in History” is in your CX zone, search your deck for up to 1 :Melee: character, reveal it, put it in your hand, and shuffle your deck.

Aggressive offensive Linnaeus
4x Rinne, Forceful Offensive
[C] If the level of the character facing this is higher than the level of this, this can’t front attack.

Level 2

Morning of roadwork Hurka
1x Fuka, Morning Road Work
[C] All your other :Melee: characters gain +1000 Power.
[A] Up to twice per turn, when your other :Haouryu: character is placed from hand to the stage, scry 1.
[A] When you trigger a gold bar, give 1 of your characters +1000 power until the end of your opponent’s turn.

Seniors teaching Hurka
1x Fuka, Senpai’s Teaching
[A] CX COMBO When this attacks, if “Precious Childhood Friend” is in the Climax Zone, put up to 1 card from top of your Library in your Stock, choose 1 of your other Characters, and that Character gains the following ability for the turn. “[A] When the Battle Opponent of this becomes Reversed, search your Library for up to 1 ::Melee:: Character, reveal it, put it in your hand, and shuffle your Library.”
[A] Anti-change clock bomb.

Ring-in!  Linnaeus
1x Rinne, Ring Entrance!
[A] [(2) Sac a character] Anti-change.
[S] [Counter] BACKUP 2500, Level 2 [(1) Discard this card to the WR]

4x Scuderia
[Counter] Sac 1 of your Characters with “Rinne” in its name. If so, heal 1 to hand, and send this to memory.

Level 3

4x “Piercing Strike” Fuka
[C] Early play if you have 4 or more :Melee: characters.
[C] For each marker under this, this gains +1500 power.
[A] When this attacks, you may look at the top card of your deck. If so, put that card face-down under this as marker.
[A] CX COMBO [(2) Put all markers from under this in the WR] When this attacks, if “Decision After the Rain” is in the CX zone, you may pay the cost. If so, do the following X times: “Deal 1 Damage to your Opponent.” X = # of markers put in the WR this way.

Imposing ring in Ainharuto
1x Einhard, Dignified Ring Entrance
[C] For each of your other :Haouryu: characters, this gains +500 power.
[A] CIP: look at up to 3 cards from top of your deck, put up to 1 of them in your hand. Put the rest in your WR.
[A] [Discard 2 characters to the WR] Clock-shoot.

"Fetters to become past" Linne
3x “Past in Fetters” Rinne
[C] Early play if there are 2 or fewer CXs in your WR.
[C] For each of your back row :Melee: or :Clothes: characters, this gains +1000 power.
[A] CIP: heal 1.


Champion in history
4x Champion Who Goes Down in History
Gold bar.

Settled after the rain
4x Decision After the Rain
Gold bar.


  • All characters are :Melee:
  • All green characters are :Haouryu:
  • All blue characters are :Daughter: and have “Rinne” in name


Not really – this is a pretty standard Vivid Strike meta build, and since I personally got to see our boi Seba take it all the way to 1st place, I thought I’d shamelessly use my connections for a quick and easy post give him some well-deserved spotlight.

How long have you been playing the deck?
Since about June.

What’s your favorite card in the deck and why?
Probably the brainstormer. The idea of a climax combo brainstormer makes me laugh, and the sheer utility and amount of things this card does is insane.

How does the deck work?
Get Fuukas on board at level 2, make them stay there by any means necessary, try and drag out the game until you can just kill your opponent with all the Fuuka burns. The Wish counter and the 0/0 Rinne help a lot with those heals for days.

What kind of decks are a bad/good match-up for this deck?
Any decks that can’t answer Fuuka are bad against this deck.
Decks that have anti-burn are extremely good against it (especially Kemono Friends), so are decks that have a way of dealing with Fuuka that you can’t do anything about (like Railgun with its board wipe). Also Re:Zero since it can bond to its anti-early-play suicider with the brainstormer.

After winning today, is there anything you would still change in the build?
I considered adding the 0/0 1k backup to the deck, but I probably won’t since it isn’t useful too often.

Is this the deck you’ll be playing at the WSEL Final / WGP Qualifier in Rome?
Yes, because it’s the only finished JP deck I have at the moment. And even if it wasn’t, I’d still play it because it’s what I’m best at.


That’s it, guys. If you have any other questions, leave them in the comments and I’ll go bug Seba on your behalf 😛 Have a nice day!

Teya being lazy with her posts? Pshhh, never!

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